Quickly designing a Visual Solution to the User Needs
The ultimate goal of the Low-Fidelity Wireframing stage is to create a visual representation of the User Needs. We do this by doing very rough wireframes – starting with a pen a paper. It allows us to iterate quickly, based on input from the key stakeholders and users. Once these sketches have been created, discussed and iterated they can be progressed into digital wireframes. Once we have digital wireframes created they can be linked together to create the first interactive prototype. This can be tested with users by conducting User Acceptance Testing and iterated to further refine the user flow process.
Creating a Wireframe improves the Development Process
The Low-Fidelity Wireframe has a massive impact on the entire project with potential cost savings in future design phases and the development of the product. The idea of creating a wireframe is to catch design and process flaws early in the process. Catching them later in the project has exponential cost implications. At Armour, we feel that a Design lead process is ultimately the most effective and efficient process. Once we have ironed out the wireframes & prototypes, the development team can document the deliverables in the form of a Software Requirement Specification (SRS).